<p>If adventure games are your preferred prescription then Catopia Rush, which combines the best of popular aRPGs with stylish, cute visuals, might be exactly what you've been waiting for.</p><p>Over the last week, we've been playing through the cutesy adventure-rpg Catopia, well ahead of its planned soft-launch (16th September) and late-October release date. It's been an absolute delight, not least due to its hero-collecting antics, but also in its interesting twist on the normal aRPG style. In Catopia Rush you don't attack unless you first move, but from that point, it's a free-for-all, with your allies rushing into battle - complementing or conflicting with each other depending on how you assume your team.</p><p>In this way, it's almost an inverted twin-stick shooter. In those games, your aim is to rarely stop moving, to dance between enemies - and their projectiles - through a constant stream of inputs. Catopia Rush operates instead on the moments between movements, with your team attacking while you are mid, or freshly-finishing movements. It also feels quite close to minion-command games like Pikmin or Undead Horde where you influence your unit's moves indirectly. It's much more about creating complimentary fusions, levelling them up with in-game currency and tweaking your team as you come up against tougher-and-tougher odds.</p> … Read more